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A torchlit mine in Gothic 1 Remake

42 achievement checklist

Gothic 1 Remake Achievements Guide

Track every achievement by route type: story, faction, utility, exploration, combat, training, secrets, and challenge cleanup.

Quick answer

There are 42 Steam achievements. Use one main completion file, branch saves for camp joins, and separate challenge attempts for no-sleep or permadeath.

For a clean route, do not treat the list as one flat sweep. Story progress, faction joins, count-based utility goals, skill mastery, secret cleanup, and challenge goals each need a different save rhythm.

Main file

Use this for story chapters, broad exploration, maps, books, transformations, crafting, training, and most combat cleanup.

Branch file

Save before committing to a camp so you can unlock Old Camp, New Camp, and Swamp Camp join achievements without rebuilding the opening.

Challenge file

Treat Insomnia Champion and No time to die as focused runs where every rest, death, and risky fight matters more than relaxed cleanup.

Recommended route

How to unlock them with fewer reroutes

Start with low-risk count goals, keep a clean faction branch, then push story chapters with checkpoint saves. Leave the strict challenge goals for a run where you are not also chasing every collectible and training target.

  1. 01

    Branch before camp joins

    Use one save to split Old Camp, New Camp, and Swamp Camp join achievements.

  2. 02

    Batch easy counts early

    Crafting, lockpicking, pickpocketing, headshots, fist kills, and parries are easier to remember when tracked in batches.

  3. 03

    Push story with safety saves

    Keep saves around chapter movement and before entering the Sleeper Temple.

  4. 04

    Clean exploration goals

    Maps, books, transformations, and special room visits benefit from deliberate cleanup.

  5. 05

    Finish mastery goals

    Melee, ranged, magic circles, lessons, and armor upgrades need resource planning.

  6. 06

    Run challenges separately

    No-sleep and permadeath routes are cleaner when they are not mixed with relaxed cleanup.

Achievement requirements

Route matrix for all achievement types

Use this matrix before you start checking boxes. It tells you which achievements can sit on your main file and which ones deserve a save branch or a dedicated attempt.

Type Examples Best timing Save pressure Next move
Story Sect-ary, Focus Maniac, Orc Culture Ninja, The Sleeper awakens...Not! As you advance chapters Medium Keep checkpoint saves before major chapter pushes.
Faction Gomez' Paperboy, Lowlife, Cult Loon, Way of the Guild Before joining a camp High Create a branch save before committing to a faction.
Utility Crafting Newbie, Master Garrett, Alkimist, Pimp my armor Early and midgame batches Low to medium Batch repeated actions so the count does not blur over a long run.
Secrets True Stranger, The Anatomaniac, Map Sniffer, Transformer After you have broad map access Medium Use the related secret pages before pushing your final story route.
Combat and training Headshot Houdini, Deflecto, Adept of Arms, Abracadabra Whenever your gear and LP support it Medium Separate skill investment goals from risky combat cleanup.
Challenge Insomnia Champion, No time to die, Colonyholic After you know the route Very high Do challenge runs after a relaxed completion pass.

Save checkpoints

Saves to keep before you commit

You do not need dozens of permanent saves. Keep a few named checkpoints around decisions that change routing, then clean achievements from those files when needed.

Faction branch save

Keep this before you officially join a camp. Use it to unlock Gomez' Paperboy, Lowlife, and Cult Loon across separate branches, then return to the route you actually want to finish.

Chapter push save

Keep a save before major chapter movement so story achievements, secret errands, and cleanup tasks do not get tangled together.

Broad-access cleanup save

Use this when the map is open enough for books, maps, transformations, Orcish, Xardas, and other secret or exploration checks.

Challenge attempt save

Start no-sleep or permadeath attempts cleanly. Mixing them into your relaxed file makes every mistake more expensive.

Checklist

Track all 42 achievements

Use the category buttons to narrow the list. Checks stay on your device.

Route pressure

Which achievements to handle first

When your checklist gets messy, sort the remaining entries by pressure. Low-pressure goals can be batched; route-sensitive goals need saves; challenge goals need a different mindset.

Pressure Use this for Achievement examples Player action
Low One-off or early repeated actions Crafting Newbie, Scribbler, Anvil Enthusiast Clear these naturally while gathering ore, materials, and training options.
Medium Counts, lessons, skill investment, and combat execution Master Garrett, Garrett, Deflecto, Overachiever Track progress in batches and avoid spending LP without checking mastery goals.
High Faction branches and late story choices Gomez' Paperboy, Lowlife, Cult Loon, Mercy Over Madness Save before the decision, unlock the branch, then return to the file you want to continue.
Very high Run-defining restrictions Insomnia Champion, No time to die Do these after learning the game route. Do not combine them with blind exploration cleanup.

Cleanup steps

What to clean before the endgame

If this is unfinishedDo this before late-game pushes
Camp joinsReturn to your pre-camp branch and unlock the missing join achievement.
Guild rank and armorCheck Way of the Guild, Armor-geddon, and Pimp my armor before spending the rest of your ore and LP.
Lockpicking and pickpocketingFinish Master Garrett and Garrett while you still have enough accessible targets and chests to track cleanly.
Maps, books, transformationsUse a broad-access save and check each list before pushing the final route.
Crafting and utility countsBatch them together so you do not lose track of how many actions remain.
Training and masteryConfirm resource choices before locking your build into the final stretch.
Combat technique goalsClean headshots, fists, parries, fall damage, and elemental damage before enemies become scarce or inconvenient.
No-sleep or permadeathStart a dedicated run instead of risking your relaxed completion save.

Before you enter the final stretch

Pause the story push if your open checklist still contains faction branches, exploration lists, or LP-heavy mastery goals. Those are the items most likely to cost you time if you notice them too late.

  • 01All three camp join achievements are either checked or covered by a branch save.
  • 02Count goals such as locks, pickpockets, potions, and weapons are not left half-tracked.
  • 03Maps, books, transformations, Chromanin, and Cavalorn Books have their own cleanup pass.
  • 04LP-heavy mastery goals match your build and do not fight each other.
  • 05Challenge goals are kept outside your relaxed completion file.
  • 06Any achievement with a blank or hidden description is checked against your platform list before you call the run complete.

Common mistakes

Avoid these achievement traps

Joining too early

If you join a camp before making a branch save, the other camp join achievements may require replaying the opening route.

Mixing challenge and cleanup

No-sleep and permadeath goals reward discipline. Exploration cleanup rewards patience. Keep those runs separate.

Spending LP blindly

Mastery, magic, Orcish, and lesson goals all pull on progression resources. Check those targets before you finish your build.

Trusting memory for counts

Locks, pickpockets, potions, weapon crafting, headshots, and fist kills are easier to miss when you spread them across many sessions.

Leaving secrets until the end

Books, maps, transformations, Xardas, Chromanin, and Cavalorn Books are cleaner when you give them a dedicated cleanup pass.

Ignoring blank descriptions

If a platform list shows an achievement with no public description, treat it as a final checklist item and compare it with your unlocked list.

Version notes

Check your platform achievement list if a name or description differs

This page follows the public Steam achievement list. Names, capitalization, rarity percentages, or hidden descriptions can change by platform or patch, so use the checklist as a route aid and your own achievement list as the final authority before finishing a run.

FAQ

Achievement questions

How many achievements are there?

Gothic 1 Remake has 42 Steam achievements.

Which achievements need branch saves?

Use branch saves for Old Camp, New Camp, and Swamp Camp join achievements. They are separate entries in the achievement list.

Which achievements are best left for a separate run?

Insomnia Champion and No time to die are cleaner as dedicated challenge attempts because they change how you approach safety, routing, and risk.

Does the checklist require an account?

No. Your checks are saved in this browser only. They are not uploaded and they do not require a login.

What should I do if an achievement has no public description?

Treat it as a final checklist item and compare it with your own platform achievement list before calling the run complete.