42 achievement checklist
Gothic 1 Remake Achievements Guide
Track every achievement by route type: story, faction, utility, exploration, combat, training, secrets, and challenge cleanup.
Quick answer
There are 42 Steam achievements. Use one main completion file, branch saves for camp joins, and separate challenge attempts for no-sleep or permadeath.
For a clean route, do not treat the list as one flat sweep. Story progress, faction joins, count-based utility goals, skill mastery, secret cleanup, and challenge goals each need a different save rhythm.
Main file
Use this for story chapters, broad exploration, maps, books, transformations, crafting, training, and most combat cleanup.
Branch file
Save before committing to a camp so you can unlock Old Camp, New Camp, and Swamp Camp join achievements without rebuilding the opening.
Challenge file
Treat Insomnia Champion and No time to die as focused runs where every rest, death, and risky fight matters more than relaxed cleanup.
Recommended route
How to unlock them with fewer reroutes
Start with low-risk count goals, keep a clean faction branch, then push story chapters with checkpoint saves. Leave the strict challenge goals for a run where you are not also chasing every collectible and training target.
- 01
Branch before camp joins
Use one save to split Old Camp, New Camp, and Swamp Camp join achievements.
- 02
Batch easy counts early
Crafting, lockpicking, pickpocketing, headshots, fist kills, and parries are easier to remember when tracked in batches.
- 03
Push story with safety saves
Keep saves around chapter movement and before entering the Sleeper Temple.
- 04
Clean exploration goals
Maps, books, transformations, and special room visits benefit from deliberate cleanup.
- 05
Finish mastery goals
Melee, ranged, magic circles, lessons, and armor upgrades need resource planning.
- 06
Run challenges separately
No-sleep and permadeath routes are cleaner when they are not mixed with relaxed cleanup.
Achievement requirements
Route matrix for all achievement types
Use this matrix before you start checking boxes. It tells you which achievements can sit on your main file and which ones deserve a save branch or a dedicated attempt.
| Type | Examples | Best timing | Save pressure | Next move |
|---|---|---|---|---|
| Story | Sect-ary, Focus Maniac, Orc Culture Ninja, The Sleeper awakens...Not! | As you advance chapters | Medium | Keep checkpoint saves before major chapter pushes. |
| Faction | Gomez' Paperboy, Lowlife, Cult Loon, Way of the Guild | Before joining a camp | High | Create a branch save before committing to a faction. |
| Utility | Crafting Newbie, Master Garrett, Alkimist, Pimp my armor | Early and midgame batches | Low to medium | Batch repeated actions so the count does not blur over a long run. |
| Secrets | True Stranger, The Anatomaniac, Map Sniffer, Transformer | After you have broad map access | Medium | Use the related secret pages before pushing your final story route. |
| Combat and training | Headshot Houdini, Deflecto, Adept of Arms, Abracadabra | Whenever your gear and LP support it | Medium | Separate skill investment goals from risky combat cleanup. |
| Challenge | Insomnia Champion, No time to die, Colonyholic | After you know the route | Very high | Do challenge runs after a relaxed completion pass. |
Save checkpoints
Saves to keep before you commit
You do not need dozens of permanent saves. Keep a few named checkpoints around decisions that change routing, then clean achievements from those files when needed.
Faction branch save
Keep this before you officially join a camp. Use it to unlock Gomez' Paperboy, Lowlife, and Cult Loon across separate branches, then return to the route you actually want to finish.
Chapter push save
Keep a save before major chapter movement so story achievements, secret errands, and cleanup tasks do not get tangled together.
Broad-access cleanup save
Use this when the map is open enough for books, maps, transformations, Orcish, Xardas, and other secret or exploration checks.
Challenge attempt save
Start no-sleep or permadeath attempts cleanly. Mixing them into your relaxed file makes every mistake more expensive.
Checklist
Track all 42 achievements
Use the category buttons to narrow the list. Checks stay on your device.
Route pressure
Which achievements to handle first
When your checklist gets messy, sort the remaining entries by pressure. Low-pressure goals can be batched; route-sensitive goals need saves; challenge goals need a different mindset.
| Pressure | Use this for | Achievement examples | Player action |
|---|---|---|---|
| Low | One-off or early repeated actions | Crafting Newbie, Scribbler, Anvil Enthusiast | Clear these naturally while gathering ore, materials, and training options. |
| Medium | Counts, lessons, skill investment, and combat execution | Master Garrett, Garrett, Deflecto, Overachiever | Track progress in batches and avoid spending LP without checking mastery goals. |
| High | Faction branches and late story choices | Gomez' Paperboy, Lowlife, Cult Loon, Mercy Over Madness | Save before the decision, unlock the branch, then return to the file you want to continue. |
| Very high | Run-defining restrictions | Insomnia Champion, No time to die | Do these after learning the game route. Do not combine them with blind exploration cleanup. |
Cleanup steps
What to clean before the endgame
| If this is unfinished | Do this before late-game pushes |
|---|---|
| Camp joins | Return to your pre-camp branch and unlock the missing join achievement. |
| Guild rank and armor | Check Way of the Guild, Armor-geddon, and Pimp my armor before spending the rest of your ore and LP. |
| Lockpicking and pickpocketing | Finish Master Garrett and Garrett while you still have enough accessible targets and chests to track cleanly. |
| Maps, books, transformations | Use a broad-access save and check each list before pushing the final route. |
| Crafting and utility counts | Batch them together so you do not lose track of how many actions remain. |
| Training and mastery | Confirm resource choices before locking your build into the final stretch. |
| Combat technique goals | Clean headshots, fists, parries, fall damage, and elemental damage before enemies become scarce or inconvenient. |
| No-sleep or permadeath | Start a dedicated run instead of risking your relaxed completion save. |
Before you enter the final stretch
Pause the story push if your open checklist still contains faction branches, exploration lists, or LP-heavy mastery goals. Those are the items most likely to cost you time if you notice them too late.
- 01All three camp join achievements are either checked or covered by a branch save.
- 02Count goals such as locks, pickpockets, potions, and weapons are not left half-tracked.
- 03Maps, books, transformations, Chromanin, and Cavalorn Books have their own cleanup pass.
- 04LP-heavy mastery goals match your build and do not fight each other.
- 05Challenge goals are kept outside your relaxed completion file.
- 06Any achievement with a blank or hidden description is checked against your platform list before you call the run complete.
Common mistakes
Avoid these achievement traps
Joining too early
If you join a camp before making a branch save, the other camp join achievements may require replaying the opening route.
Mixing challenge and cleanup
No-sleep and permadeath goals reward discipline. Exploration cleanup rewards patience. Keep those runs separate.
Spending LP blindly
Mastery, magic, Orcish, and lesson goals all pull on progression resources. Check those targets before you finish your build.
Trusting memory for counts
Locks, pickpockets, potions, weapon crafting, headshots, and fist kills are easier to miss when you spread them across many sessions.
Leaving secrets until the end
Books, maps, transformations, Xardas, Chromanin, and Cavalorn Books are cleaner when you give them a dedicated cleanup pass.
Ignoring blank descriptions
If a platform list shows an achievement with no public description, treat it as a final checklist item and compare it with your unlocked list.
Version notes
Check your platform achievement list if a name or description differs
This page follows the public Steam achievement list. Names, capitalization, rarity percentages, or hidden descriptions can change by platform or patch, so use the checklist as a route aid and your own achievement list as the final authority before finishing a run.
FAQ
Achievement questions
How many achievements are there?
Gothic 1 Remake has 42 Steam achievements.
Which achievements need branch saves?
Use branch saves for Old Camp, New Camp, and Swamp Camp join achievements. They are separate entries in the achievement list.
Which achievements are best left for a separate run?
Insomnia Champion and No time to die are cleaner as dedicated challenge attempts because they change how you approach safety, routing, and risk.
Does the checklist require an account?
No. Your checks are saved in this browser only. They are not uploaded and they do not require a login.
What should I do if an achievement has no public description?
Treat it as a final checklist item and compare it with your own platform achievement list before calling the run complete.