Master Garrett route
Gothic 1 Remake Lockpicking Guide
Open locks with fewer wasted picks, decide when training is worth it, and track 20 successful lock opens without relying on memory.
How lockpicking works
A lock route is really a resource route: picks, saves, and patience.
Count opens, not attempts
Mark a slot only after the lock opens. Failed attempts and broken picks are part of the cost, not the count.
Use saves as your safety net
A manual save before a hard chest protects your lockpick stack and keeps quest routes from turning into forced reloads.
Train when losses outpace value
If a chest burns through several picks and the reward is not urgent, pause the route and come back with training or more supplies.
Before you start
Set up the chest route before you spend the picks.
Train now or wait?
Use training when it protects more value than it costs.
| Situation | Best move | Why | Save note |
|---|---|---|---|
| Easy locks are opening cleanly | Keep building the count | Do not spend route resources just because training exists. | Save after each small batch. |
| A chest breaks several picks | Stop and train or return later | Repeating the same failure drains supplies without proving progress. | Reload the pre-chest save. |
| Training is not available in your save | Use easy locks and restock | Your current route may need more progress before training options appear. | Keep a note to revisit later. |
| The lock blocks a quest or route item | Save, attempt carefully, and stop early | Quest pressure is a poor place to burn the whole stack. | Use a named quest-lock save. |
| You are close to 20 opens | Prioritize safe accessible locks | The final count should not require risky late-route chests. | Save before and after the final batch. |
Lockpick supply
Restock before the route becomes a reload loop.
| Supply source | Use it when | Risk | Safer habit |
|---|---|---|---|
| Early vendors | You want a chest route without relying on loot luck. | Spending ore before you know your build needs. | Buy enough for a route, then save before using them. |
| Containers and shelves | You are exploring safe rooms or camp interiors. | Mixing theft, combat, and chest attempts in one messy save. | Loot first, then start a separate locked-chest pass. |
| Quest rewards or later exploration | A hard lock is not urgent and can wait. | Forgetting which chest you postponed. | Add the chest to the tracker notes and come back stronger. |
| Reloading a bad attempt | A lock burns too many picks too quickly. | Repeating the same route without changing anything. | Reload once, then train, restock, or leave the chest for later. |
20-lock tracker
Check each successful unlock for Master Garrett.
Use the note field for a camp, room, chest, or route reminder. The exact name matters less than being able to rebuild the count if your session gets interrupted.
| Lock | Opened? | Area or chest note | Checkpoint |
|---|---|---|---|
| Lock 1 | Start count save | ||
| Lock 2 | Easy lock batch | ||
| Lock 3 | Update after open | ||
| Lock 4 | Count only success | ||
| Lock 5 | Five-lock save | ||
| Lock 6 | Restock check | ||
| Lock 7 | Keep route notes short | ||
| Lock 8 | Save before hard lock | ||
| Lock 9 | Check pick supply | ||
| Lock 10 | Halfway save | ||
| Lock 11 | Post-training pass | ||
| Lock 12 | Do not count attempts | ||
| Lock 13 | Quest chest caution | ||
| Lock 14 | Restock if thin | ||
| Lock 15 | Fifteen-lock save | ||
| Lock 16 | Use safe accessible locks | ||
| Lock 17 | Avoid late-route pressure | ||
| Lock 18 | Check count carefully | ||
| Lock 19 | Save before final lock | ||
| Lock 20 | Check achievement state |
Save checkpoints
Name saves for the lockpicking mistake they prevent.
| Moment | Save name idea | Protects you from |
|---|---|---|
| Before a chest sweep | locks-base | Losing a clean count after trying several locked containers. |
| Before a quest-related lock | quest-lock-before | Burning picks on a chest that blocks progress. |
| After five or ten opens | locks-five / locks-ten | Rebuilding the route when the later count gets messy. |
| Before training or spending ore | before-thief-training | Committing resources before you compare the route value. |
| Before the final batch | master-garrett-final-locks | Finishing the count without a rollback if the achievement state is unclear. |
Troubleshooting
Fix the cost problem before forcing the lock.
Breaking too many picks
Reload the pre-chest save, open easier locks first, or return after training. Repeating the same attempt is usually the worst option.
Out of lockpicks
Stop the route and restock through vendors, looting, or later exploration. Do not overwrite the save where the picks still exist.
Training is not available
Use easy locks for the count and revisit the trainer lead after more route progress. Keep a note so you do not forget the harder chests.
The count feels wrong
Check whether you counted attempts, reloaded away successful opens, or forgot to save after a batch. Rebuild from the last named checkpoint.
Common mistakes
Lockpicking gets expensive when the route has no stopping rule.
Counting attempts as opens
Only an opened lock gets a tracker slot. If you reload afterward, make sure the open still exists in your save.
Starting with one or two picks
A tiny stack turns every chest into a reload test. Scout, restock, then start the real route.
Forcing hard locks too early
If a lock is draining supplies, mark it for later instead of trying to win by stubbornness.
Overwriting the pre-chest save
Keep the file from before the chest sweep until the count and supplies are both in good shape.
Mixing theft, combat, and lock routes
A clean chest pass is easier to audit than a session that includes fights, failed theft, and random looting.
Ignoring current game text
If your achievement list, trainer dialogue, or chest behavior differs, follow the current save state first.
Version note
Use your current achievement list, trainer dialogue, and chest behavior as the final check.
Training availability, vendor stock, and achievement wording can vary by build or save state. If your game shows different wording, keep the manual save and follow the current in-game text before committing resources.
FAQ
Lockpicking questions
What unlocks Master Garrett?
Track 20 successful lock opens with lockpicking for Master Garrett. Use the tracker for opened locks only, not failed attempts.
Should I train lockpicking before opening chests?
If easy locks are affordable, keep going. If harder locks are breaking too many picks, save your route and train when the option is available.
Do failed lockpicking attempts count?
No. Mark only locks that actually open in the save you keep.
What should I do if I run out of lockpicks?
Stop the chest route, reload if needed, and restock through vendors, loot containers, or later exploration before trying again.
Do the tracker fields save after reload?
No. The checkboxes and note fields are lightweight on-page helpers and reset when the page is reloaded.