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A torchlit mine in Gothic 1 Remake

Master Garrett route

Gothic 1 Remake Lockpicking Guide

Open locks with fewer wasted picks, decide when training is worth it, and track 20 successful lock opens without relying on memory.

How lockpicking works

A lock route is really a resource route: picks, saves, and patience.

Count opens, not attempts

Mark a slot only after the lock opens. Failed attempts and broken picks are part of the cost, not the count.

Use saves as your safety net

A manual save before a hard chest protects your lockpick stack and keeps quest routes from turning into forced reloads.

Train when losses outpace value

If a chest burns through several picks and the reward is not urgent, pause the route and come back with training or more supplies.

Before you start

Set up the chest route before you spend the picks.

Train now or wait?

Use training when it protects more value than it costs.

Situation Best move Why Save note
Easy locks are opening cleanly Keep building the count Do not spend route resources just because training exists. Save after each small batch.
A chest breaks several picks Stop and train or return later Repeating the same failure drains supplies without proving progress. Reload the pre-chest save.
Training is not available in your save Use easy locks and restock Your current route may need more progress before training options appear. Keep a note to revisit later.
The lock blocks a quest or route item Save, attempt carefully, and stop early Quest pressure is a poor place to burn the whole stack. Use a named quest-lock save.
You are close to 20 opens Prioritize safe accessible locks The final count should not require risky late-route chests. Save before and after the final batch.

Lockpick supply

Restock before the route becomes a reload loop.

Supply source Use it when Risk Safer habit
Early vendors You want a chest route without relying on loot luck. Spending ore before you know your build needs. Buy enough for a route, then save before using them.
Containers and shelves You are exploring safe rooms or camp interiors. Mixing theft, combat, and chest attempts in one messy save. Loot first, then start a separate locked-chest pass.
Quest rewards or later exploration A hard lock is not urgent and can wait. Forgetting which chest you postponed. Add the chest to the tracker notes and come back stronger.
Reloading a bad attempt A lock burns too many picks too quickly. Repeating the same route without changing anything. Reload once, then train, restock, or leave the chest for later.

20-lock tracker

Check each successful unlock for Master Garrett.

Use the note field for a camp, room, chest, or route reminder. The exact name matters less than being able to rebuild the count if your session gets interrupted.

Lock Opened? Area or chest note Checkpoint
Lock 1Start count save
Lock 2Easy lock batch
Lock 3Update after open
Lock 4Count only success
Lock 5Five-lock save
Lock 6Restock check
Lock 7Keep route notes short
Lock 8Save before hard lock
Lock 9Check pick supply
Lock 10Halfway save
Lock 11Post-training pass
Lock 12Do not count attempts
Lock 13Quest chest caution
Lock 14Restock if thin
Lock 15Fifteen-lock save
Lock 16Use safe accessible locks
Lock 17Avoid late-route pressure
Lock 18Check count carefully
Lock 19Save before final lock
Lock 20Check achievement state

Save checkpoints

Name saves for the lockpicking mistake they prevent.

Moment Save name idea Protects you from
Before a chest sweep locks-base Losing a clean count after trying several locked containers.
Before a quest-related lock quest-lock-before Burning picks on a chest that blocks progress.
After five or ten opens locks-five / locks-ten Rebuilding the route when the later count gets messy.
Before training or spending ore before-thief-training Committing resources before you compare the route value.
Before the final batch master-garrett-final-locks Finishing the count without a rollback if the achievement state is unclear.

Troubleshooting

Fix the cost problem before forcing the lock.

Pick loss

Breaking too many picks

Reload the pre-chest save, open easier locks first, or return after training. Repeating the same attempt is usually the worst option.

No supply

Out of lockpicks

Stop the route and restock through vendors, looting, or later exploration. Do not overwrite the save where the picks still exist.

No training

Training is not available

Use easy locks for the count and revisit the trainer lead after more route progress. Keep a note so you do not forget the harder chests.

No unlock

The count feels wrong

Check whether you counted attempts, reloaded away successful opens, or forgot to save after a batch. Rebuild from the last named checkpoint.

Common mistakes

Lockpicking gets expensive when the route has no stopping rule.

Counting attempts as opens

Only an opened lock gets a tracker slot. If you reload afterward, make sure the open still exists in your save.

Starting with one or two picks

A tiny stack turns every chest into a reload test. Scout, restock, then start the real route.

Forcing hard locks too early

If a lock is draining supplies, mark it for later instead of trying to win by stubbornness.

Overwriting the pre-chest save

Keep the file from before the chest sweep until the count and supplies are both in good shape.

Mixing theft, combat, and lock routes

A clean chest pass is easier to audit than a session that includes fights, failed theft, and random looting.

Ignoring current game text

If your achievement list, trainer dialogue, or chest behavior differs, follow the current save state first.

Version note

Use your current achievement list, trainer dialogue, and chest behavior as the final check.

Training availability, vendor stock, and achievement wording can vary by build or save state. If your game shows different wording, keep the manual save and follow the current in-game text before committing resources.

FAQ

Lockpicking questions

What unlocks Master Garrett?

Track 20 successful lock opens with lockpicking for Master Garrett. Use the tracker for opened locks only, not failed attempts.

Should I train lockpicking before opening chests?

If easy locks are affordable, keep going. If harder locks are breaking too many picks, save your route and train when the option is available.

Do failed lockpicking attempts count?

No. Mark only locks that actually open in the save you keep.

What should I do if I run out of lockpicks?

Stop the chest route, reload if needed, and restock through vendors, loot containers, or later exploration before trying again.

Do the tracker fields save after reload?

No. The checkboxes and note fields are lightweight on-page helpers and reset when the page is reloaded.