Training budget
Gothic 1 Remake LP Planner
Budget learning points before you spend on lessons, weapon mastery, magic, Orcish, thief tools, and completion cleanup.
Before spending
Use the planner before a trainer, faction push, or cleanup sweep.
The safe pattern is simple: make a manual save, decide whether the purchase supports your current route, keep enough LP for surprise training needs, then spend only if the result still leaves your route playable.
1. Pick a focus
Melee, ranged, mage, thief utility, or full cleanup will pull your LP in different directions.
2. Keep a reserve
A reserve gives you room for faction access, quest friction, or a missing utility lesson.
3. Save first
If the route feels worse after training, reload before the purchase becomes part of your main save.
Planner tool
Check your LP budget before committing
Use the costs shown by your current trainer or menu. The planner does not assume exact costs because routes, patches, and platform behavior can affect what you see.
| Training category | Use it for | Before spending | Target spend |
|---|---|---|---|
| Core survival | The weapon, stat, or utility lessons that keep your current route playable. | Do this before optional cleanup. | |
| Melee mastery | One-handed, two-handed, and melee mastery cleanup. | Delay if magic or thief access is more urgent. | |
| Ranged mastery | Bow, crossbow, dexterity, and ranged mastery cleanup. | Avoid double-spending early unless ranged is your main path. | |
| Magic circles | Mana, rune magic, and late magic-circle goals. | Plan this early if you want a mage save. | |
| Orcish / language | Language cleanup and orc-related route goals. | Keep points available before late story cleanup. | |
| Thief tools | Lockpicking, pickpocketing, and utility access. | Spend only when the route needs access, ore, or cleanup. | |
| Crafting and hunting | Smithing, potions, scrolls, animal yields, and resource support. | Buy when it solves ore, healing, or crafting count pressure. | |
| Late cleanup buffer | Training you delayed for achievements or route correction. | Use this only after core survival is stable. |
Route note
Balanced first run: keep survival and one utility path funded before chasing every completion category.
Next action
Enter your available LP and the costs you are considering, then decide whether to train now or save the points.
Choose your LP route
Different builds run out of points in different places.
| Route | Spend first | Delay | Watch for |
|---|---|---|---|
| Balanced first run | One main weapon path, basic utility, and enough stats to survive. | Full mastery sweeps and optional crafting branches. | Spreading LP too evenly before your build works. |
| Melee survival | Melee stats, one-handed or two-handed progress, armor-friendly choices. | Ranged mastery, high magic spending, and nonessential utility. | Buying every melee lesson before you can afford other route gates. |
| Ranged survival | Dexterity, bow or crossbow progress, and backup survival tools. | Deep melee mastery and late magic goals. | Running out of points for close-range backup needs. |
| Mage route | Mana, magic access, and any route-specific spell support. | Weapon mastery and thief cleanup until magic is stable. | Training weapons so heavily that magic-circle progress stalls. |
| Thief utility | Lockpicking, pickpocketing, and the combat minimum needed to stay safe. | Full mastery and luxury crafting until income is reliable. | Trying risky NPC actions without a branch save. |
| Completion cleanup | Any missing training-heavy achievement categories. | New experiments that do not support your checklist. | Doing cleanup on a save without enough rollback points. |
Achievement pressure
Keep these goals in your budget before you spend the points elsewhere.
Use the names shown in your current achievement list as the final reference. This table is for route pressure: which goals tend to compete for LP and when to pause before training.
| Goal | LP pressure | Budget move | Next guide |
|---|---|---|---|
| Overachiever | All-lesson cleanup can pull points into categories outside your main build. | Keep a late cleanup buffer before you finish story pushes. | Lessons |
| Adept of Arms | Melee mastery can be expensive if you are not already a melee build. | Master one survival path first, then sweep missing melee categories later. | Weapon Mastery |
| String Wielder | Ranged mastery competes with melee and magic spending. | Delay ranged mastery if you only need ranged as a backup. | Weapon Mastery |
| Abracadabra | Magic-circle goals need a route that can afford mana and spell access. | Do not sink too much into weapons if this save is your mage route. | Magic & Orcish |
| Foreign Language Master | Language cleanup can be easy to forget until late route checks. | Leave points available before final cleanup if your route includes Orcish. | Magic & Orcish |
| Garrett / Master Garrett | Pickpocketing and lockpicking can add utility pressure to combat builds. | Train thief tools on a save where failed attempts will not poison your route. | Pickpocketing / Lockpicking |
Save before spending
The planner is strongest when it protects your save trail.
Pre-Training Spend
Make this before a large lesson purchase. If combat, dialogue, or route access feels worse afterward, reload and delay the category.
Pre-Camp Branch
Make this before joining a camp. Different routes can change which trainers and cleanup goals feel comfortable.
Pre-Chapter Push
Make this before major story movement. Review lesson, magic, language, and thief cleanup before access changes.
Pre-Cleanup Sweep
Make this before spending remaining LP on achievements. This is where the reserve often saves the run.
Common mistakes
The LP mistakes that make a save feel worse hours later
Buying every tempting lesson
A lesson can be useful and still be wrong for this save. If it does not support your next route step, wait.
Skipping the reserve
Running the budget to zero looks efficient until a camp, quest, or achievement asks for a skill you ignored.
Mixing route identities too early
Melee, ranged, magic, and thief playstyles can all work, but early all-in-one spending can slow every path at once.
Treating cleanup like survival
Achievement cleanup can wait. Survival training and route access usually matter first.
Training without a rollback
If a purchase closes off better options, a named save is faster than trying to repair the route later.
Copying another route blindly
Use other routes as pressure checks, then enter the costs and priorities from your current save.
Version-aware note
Use the numbers shown in your current game and platform build. If a patch changes trainer availability, achievement behavior, or costs, make a fresh manual save before repeating a large training step.
FAQ
LP questions
Does this planner know every trainer cost?
No. Enter the costs shown in your current game. That keeps the planner useful even if route, patch, or platform details differ.
How much LP should I reserve?
Use a small reserve for a normal route and a larger one before faction, magic, thief, or late cleanup decisions. The exact number depends on what your current save still needs.
Should I chase every training goal on a first run?
Only if you are comfortable routing around completion pressure. For a smoother first run, fund survival first and use a separate save or late sweep for heavy cleanup.